El Podcast DEV
2: Echémosle la Culpa a Windows
Episode Summary
Creando actualizaciones para apps de Electron, distribución de aplicaciones en iOS, los hacks para crear videojuegos en los 90s, multithreading, deadlocks, queues y promises, y cómo aprender nuevas tecnologías.
Episode Notes
Ve el video de este episodio.
Links del episodio:
- Electron https://electronjs.org/
- Hazel https://github.com/zeit/hazel
- Now https://zeit.co/now
- Updater official de electron con squirrel https://electronjs.org/docs/api/auto-updater
- Sparkle Project: https://sparkle-project.org
- Let There Be Lies - Quake’s source code sorcery: https://www.youtube.com/watch?v=AwTXCmcaQNw
- How video games were made - part 1: Graphics: https://www.youtube.com/watch?v=jqyC_S56B3k Understanding Quake’s
- Fast Inverse Square Root: https://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/
- Ruby Warrior: https://www.bloc.io/ruby-warrior
- Rails for Zombies: https://www.pluralsight.com/courses/code-school-rails-for-zombies
- Deadlock Empire: https://deadlockempire.github.io/
- JavaScript Promise: https://developers.google.com/web/fundamentals/primers/promises
- Multi thread en NodeJS https://hackernoon.com/multithreading-multiprocessing-and-the-nodejs-event-loop-5b2929bd450b?gi=615fd329ccec
- Lobe.ai, el proyecto de AI de Mike Matas: https://lobe.ai/about/
- Black sheep: http://thecodelesscode.com/case/113
- Anti matter http://thecodelesscode.com/case/98
- Refactoring http://thecodelesscode.com/case/33